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Recognize Spell - Feat 1
GENERALSECRETSKILL

Requirements trained in Arcana, Nature, Occultism, or Religion
Trigger A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.

Action

Reaction
Description If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. Degrees of Performance
  • Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
  • Success You correctly recognize the spell.
  • Failure You fail to recognize the spell.
  • Critical Failure You misidentify the spell as another spell entirely, of the GM’s choice.

Created by

Diarioz.

System

Pathfinder 2e

Statblock Type

Action / Feat

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