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Wary Disarmament - Feat 2
GENERALSKILL

Requirements expert in Thievery
Description If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap.

Created by

Diarioz.

System

Pathfinder 2e

Statblock Type

Action / Feat

Link/Embed