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Mystic Tortisfolk in Dungeons & Dragons 5e

Homebrew

Mystic Tortisfolk

Mystic Tortisfolk pull their resemblances from great sea turtles and carry strong ties to Aquillus the water crystal of life. These Tortisfolk carry strong magical ties and use it to protect and defend themselves from pray. Many use their abilities to heal and become healers of small towns and work in more medical ties to the Federation of Largos.

ability score increase: Your Wisdom score increases by 2, and your Constitution score increases by 1.
age: Young tortisfolk crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 500 years.
alignment: Tortisfolk tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good. A few can be selfish and greedy, tending more toward evil, but it’s unusual for a tortisfolk to shuck off order in favor of chaos.
Size: Medium
speed: 30ft. Walking and 30ft. Swimming
Languages: Common and Aquan
race features:

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Semi Aquatic

You can hold your breath for up to 4 hours at a time while doing strenuous activities. While resting, you can hold your breath up to 12 hours before needing to come up for air.

Chill Resistance

You have resistance to cold damage.

Natural Armor

Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.

Nature’s Intuition

Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Stealth, or Survival.

Oceans Protector

You can cast the Resistance cantrip. Starting at 3rd level, you can cast the Shield and Shield of Faith spell with this trait. Starting at 5th level, you can also cast the Healing Spirit spell with this trait, without requiring a material component. Once you cast Shield, Shield of Faith or Healing Spirit with this trait, you can’t cast that spell with it again until you finish a short or long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).


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