Battle Formation. The imperial soldier gains +2 to its AC when within 5 ft. of an ally of the imperial soldier who is not incapacitated. Discipline. The imperial soldier has advantage on saving throws to resist fear effects. Grit. If damage reduces the champion to 0 hit points, unless the damage is from a critical hit, the champion must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the champion is reduced to 1 hit point instead. Momentum. When the champion deals damage with a weapon attack, the champion's subsequent weapon attacks before the end of the turn deal an additional 1d6 damage.
Multiattack. The champion makes a Shield Rush attack and two Lunge attacks. Lunge (shortsword). Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6+4) piercing damage. As part of this action, the champion may move 5ft. immediately before attacking. This movement does not provoke attacks of opportunity. Shield Rush. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 7 (1d6+4) bludgeoning damage. If the champion chooses to attempt to push the target when this hits, the target must succeed at a DC 14 Strength saving throw or be pushed back up to 10ft.