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Gnoll Flesh Gnawer in Dungeons & Dragons 5e

Volo's Guide to Monster

Gnoll Flesh Gnawer CR: 1

Medium humanoid (gnoll), chaotic evil
Armor Class: 14 (studded leather armor)
Hit Points: 22 4d8+4
Speed: 30 ft

STR

12 +1

DEX

14 +2

CON

12 +1

INT

8 -1

WIS

10 +0

CHA

8 -1

Saving Throws: DEX +4
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +3

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its shortsword.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 ( 1d4+2 ) piercing damage.   Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.   Sudden Rush. Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.

If any group of gnolls could be said to be more feral than the others, that distinction would go to the flesh gnawers. These gnolls eschew the use of ranged weapons in favor of short blades that they wield with speed and efficiency. In the thick of a fight, they are capable of dashing across the field, slashing and snarling as they run down stragglers and finish off wounded foes.

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