Darkvision 60 ft, Passive Perception 8
Undead Fortitude: If damage reduces the Draugr to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is coldor from a critical hit. On a success, the Draugr drops to 1 hit point instead.
Multiattack. The draugr makes two attacks with its Rusty Sword.
Rusty Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) slashing damage.
Power Weapon (2/short rest). The draugr can channel fiery energy from it's volcanic core through its weapon. The next time it hits with a melee attack this turn, the attack deals an extra 10 (3d6) fire damage. The draugr can also choose to hit the ground and would cause a line of fire. Every creature standing in the line of 20 ft must make a Dexterity saving throw (DC 12). On a failed save the creature takes 14 (4d6) fire damage. On a succesful save the creature takes half damage.
Draugrs are undead warriors that died in battle with rage, where the fire giant Surt gave the warriors fiery powers to bring chaos to the other realms or to be reborn as a draugr in Muspelheim to serve Surt. The warriors are burned by the intensity of the 'gift' and doomed to forever roam around in rage as a husk of their previous selves.
Arctic, Desert, Forest, Grassland, Mountain, Swamp