Your time among the charming and eloquent members of Paterna Iter has taught you the art of persuasive communication You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Proficiency. You gain proficiency in the Persuasion skill, and become fluent in one language of your choice.
Silver Tongued. Your words are hypnotic, dancing with promises of elegance and wealth. Over the course of 1 minute interacting with a non-hostile creature, you can attempt to charm them. That creature must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your Proficiency Bonus) or be Charmed by you for 1 hour. Creatures easily tempted by promises of status and wealth (at the GM’s discretion) have Disadvantage on this saving throw. If a creature succeeds on this saving throw, it becomes Immune to this effect from you, recognizing your attempt to influence it.