Your deadly speed with Nunchucks can strike fear into your foes. You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Nunchuck Strike. When you take the Attack action and attack with a Nunchaku, you can use a Bonus Action to make one additional Nunchaku attack. This attack uses the same ability modifier as the primary attack and the weapon’s damage die for this attack is a d4.
Intimidating Florish. When you take the Flourish special action with Nunchaku, you can use a Bonus Action to make it especially intimidating towards one creature within your reach. If you don’t fail on your Dexterity check to flourish the weapon, your target must succeed on a Wisdom saving throw or become Frightened of you until the start of your next turn. The DC for the saving throw equals 8 + your Dexterity modifier. If you are proficient in the Intimidation skill, you can add your proficiency bonus to the DC.