You have mastered the use of the Kusarigama, learning additional techniques to trip and harass your foes. You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximm of 20.
Advanced Tactics. You add your ability modifier to the damage roll made with a Kusarigama’s counterweight. In addition, when you make this attack against a Medium or smaller target, you can choose to deal no damage. If you do, the target makes a Strength (Athletics) or Dexterity (Acrobatics) check (target’s choice), contested by your attack roll. If it fails the contest, choose one of the following effects: