Remove these ads. Join the Worldbuilders Guild
Prosthesis Adept

GENERAL

Prerequisite: Level 4+

You understand that there is plenty of room for improvement in a new arm or leg, generally in the form of a surprise attachment. You gain the following benefits.

Ability Score Improvement. Increase your Strength, Dexterity, or Intelligence score by 1, to a maximum of 20.

Augmentation. You can tinker with your prosthesis, manipulating its function over the course of an hour, which can be done as part of a Short or Long Rest. Doing so enhances it by adding one of the following properties

  • Blast (1d6 thunder, 20 ft.).
  • Hookshot (30 ft.)
  • Integrated (any)
  • Launch (1d6*, 30 ft.).
  • Melee (1d8*, 5 ft.).
  • Mobility (climb or swim, 30 ft.).

*Bludgeoning, piercing, or slashing (choose when you make this modification)

The modification lasts until you tinker with your prosthesis again.


Created by

Ceadeus.

Statblock Type

Feat

Link/Embed