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Calculating Listener (Roleplaying)

OTHER

Prerequisite: Heritage Trait

The weak-willed around you are easy targets for your manipulation. By conversing with a nonhostile creature for at least 1 minute, you can attempt to charm them. The creature must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your Proficiency Bonus) or have the Charmed condition for 1 hour. At the GM’s discretion, you also learn one piece of information that the target knows that relates to the topic of conversation while you speak to them. Regardless of whether or not the target succeeds on the saving throw, they remain unaware of your attempt. You regain use of this feature when you finish a Short or Long Rest.

Master Manipulator. If you take this trait twice, a creature has Disadvantage on the saving throw, and it has the Charmed condition for 8 hours on a failed save.


Created by

Ceadeus.

Statblock Type

Feat

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