Your enemies might put you down, but you are never down for long. You have Advantage on Death Saving Throws.
Hard to Kill. If you take this trait twice, when you drop to 0 Hit Points but don’t die outright, you remain conscious. You must make Death Saving Throws as normal while at 0 Hit Points, and you suffer a Death Saving Throw failure each time you take any damage, but you can other- wise act freely. You can’t become Stable while you remain at 0 Hit Points in this way.