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Cult Initiate

Ability Scores: Intelligence, Wisdom, Charisma

Feat: Spirit Bonded

Skill Proficiencies: Arcana and Persuasion

Tool Proficiency: One type of Artisan's Tools or Musical Instrument

Equipment: Choose A or B: (A) Artisan Tool/Musical Instrument (same as above), Robe, Holy Symbol, Hooded Lantern, and 1 GP or (B) 4 GP, 5 SP

Whether through your own choice or a twist of fate, you found yourself part of a clandestine and often misunderstood group of individuals—a cult. This may have been a circle focused on the symbiotic relationship of flesh and nature, a scholastic order obsessed with the cosmos, or followers of a prophecy predicting the apocalypse.

However, your faith or circumstances have since changed, leading you to leave the confines of the cult. You might still be an active member, or you've escaped its influence. Either way, your experiences within the cult and the knowledge you've gained have left a deep impact on your life.


Created by

Ceadeus.

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