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D&D Free Rules (2024)

Orc

HUMANOID

Orcs are, on average, tall and broad. They have gray or green skin, ears that are sharply pointed, and prominent lower canines that resemble small tusks. Used for menial labor by the other species on Morea and treated with suspicion by tales of violence.   In the Kingdom of Therassia they're kept as slaves by the Elves and Half-Elves who fear that if they let them walk around freely they would fall to their violent nature. The Empire of Mori treats them as the lowest class of citizens with barely any rights and abused by the rich as cheap labor.   Free colonies of Orcs have been established in remote regions of the world. They try to free more of their brethren and others of the mistreated races. Sometimes resorting to violence to break into the cities of the other species.

Orc Traits

Size: Medium (about 6–7 feet tall)

Speed: 30 feet

As a Orc, you have these special traits.

Adrenaline Rush. You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.   Darkvision. You have Darkvision with a range of 120 feet.   Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.


Created by

nasandre.

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Species

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