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Seeker CR: 3

Medium aberration, lawful evil
Armor Class: 13 (Mage Armour)
Hit Points: 45 (7d8+14) 7d8+14
Speed: 5 ft , fly: 30 ft , can hover

STR

8 -1

DEX

10 +0

CON

14 +2

INT

18 +4

WIS

15 +2

CHA

12 +1

Saving Throws: Intelligence +7, Wisdom +5
Skills: History +7, Insight +5, Investigation +7, Perception +8
Damage Resistances: Bludgeoning, Piercing and Slashing from non-magical attacks
Damage Immunities: Acid, Psychic
Senses: Darkvision 120 Ft, Truesight 30ft, passive Perception 18
Languages: Understands All Languages But Can't Speak
Challenge Rating: 3
Proficiency Bonus: +3

Innate Spellcasting. The seeker's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no spell slots:


Other Mind. The seeker can communicate telepathically with any creature it can see within 30 feet of it.   Focused. The seeker has advantage on Constitution saving throws to maintain concentration on a spell when it takes damage.   Mage Armour. The seeker has Mage Armour casted on itself at all times.

Actions

Knowledge Drain. Melee Spell Attack: +7 to hit, reach 5ft., Hit: 7 (2d6) Psychic damage.

Harvesting: Void Salts, Greater Soul

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