Varis
Level 18 (265000/305000 XP for level-up)
Background Eksperyment
Size Medium
Species Półelf
Zaklinacz
Subclass Okulariusz
Level 18
Hit dice 18/18
1d6+2

STR 8
-1
STR save: -1
DEX 14
+2
DEX save: +2
CON 15
+2
CON save: +8
INT 14
+2
INT save: +2
WIS 16
+3
WIS save: +3
CHA 20
+5
CHA save: +11

Initiative (DEX)
+8
Speed
12 m
Passive Perception
19
Heroic Inspiration
Armor Class (AC)
14
Hit Points
127 / 127
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+14
Ability
CHA
Abi Mod
+8
Save DC
22
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Sejmitar Ostrości +8 DEX 1d6+2 cięte
  Properties: Finezyjna, Lekka
Sztylet Przestrogi +8 DEX 1d6+2 kłute
  Properties: Finezyjna, Lekka, Rzucana (6/18 m)
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Zaklęta Ćwiekowana Skórznia 14 Tarcza
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+3 Animal Handling WIS
+14 Arcana INT
-1 Athletics STR
+11 Deception CHA
+2 History INT
+9 Insight WIS
+5 Intimidation CHA
+2 Investigation INT
+9 Medicine WIS
+2 Nature INT
+9 Perception WIS
+5 Performance CHA
+5 Persuasion CHA
+2 Religion INT
+8 Sleight of Hand DEX
+8 Stealth DEX
+15 Survival WIS

+12 Expertise Bonus
+6 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Booming Blade
+14
Action Self 1 round 3D6 SM
 Notes:   You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends. This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Chill Touch
+14
Action Touch Instant 4D10 VS
 Notes:   Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Green-Flame Blade
+14
Action Self Instant 3D8 SM
 Notes:   You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier. This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
Mind Sliver
+14
Action 60ft Instant 4D6 V
 Notes:   You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
Prestidigitation
+14
Action 10ft 1h VS
 Notes:   You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time. Sensory Effect. You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. Fire Play. You instantaneously light or snuff out a candle, a torch, or a small campfire. Clean or Soil. You instantaneously clean or soil an object no larger than 1 cubic foot. Minor Sensation. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. Magic Mark. You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. Minor Creation. You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
Sorcerous Burst
+14
Action 120ft instant 4D8 VS
 Notes:   You cast sorcerous energy at one creature or object within range. Make a ranged attack roll against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder. If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell's damage equals your spellcasting ability modifier. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 10000, Platinum: 0
Treasure and Equipment
Legendarne Tajemne Oko
Elfie buty
Hebanowa mucha
Zepsuty Krasnoludzki Detektor
Kamień Wspomnień
Szata Oczu
Maska Oszusta
Proficiencies, Languages, and Talents
Bronie: proste, sejmitar
Pancerze: lekkie
Języki: wspólny, elfi, piekielny, poziemny
Narzędzia: narzędzia alchemika, zestaw truciciela

Zestrojenia: 4/6 (max = bonus biegłości)
Features & Traits
Dar Ciułacza
Więź Cieni
Rodowód fey
odprawianie rytuałów
Innate sorcery
Font of Magic
metamagic (Careful, Transmuted, Seeking, Distant, Extended, Empowered)
magical Guidance
Sorcerous Restoration
Sorcery Incarnate
Feats: Lucky, War Caster, Spell Sniper, Speedy, Alert)


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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Hesteroth.

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