Medium Stahlcren, Guardsman, Lawful Evil
The guard of the Stahlcren lands are the most baseline kind of troop out there, at least for the standards of a Steelhead. They are overall pretty underwhelming, yet can nonetheless use their own minds to put together a strategem of some kind. This also is an indication that in defense, it is pretty common to find them in those kinds of situations. They wield the typical equipment that a Stahlwarz possesses, such as the Schaedrak and the Morrstei, the Skull-sword and Shield of Mortality. In combat, the Stahlgart are overall moderately capable opponents, with some degree of offensive and defensive capabilities. However, the Steel Guard in defense are far more unwavering than in an offensive. It seems that in their own lands, they have been known to reanimate during combat, even after they seem defeated. There is also no fully understandable time that they do this, but it is known that the guard do this regularly in the defense of their own territory. The Stahlgart are level I Stahlcren. Gear: Schaedrak (Longsword), Krypmetall (Medium), Morrstei (Shield)
Protection. (Creation) The Stahlgart were made with a particular purpose, of guarding territories and holding land that belonged to them. They will achieve this by whatever means possible.
Ruler. (Lawful) Overlords make the highest decree, yet even the superiors of the Steel Guard are listened to with all intent and consideration, devoid of misconceptions.
Old Guard. (Personality) Some of the Steel Guard still hold the territory their Overlords possessed centuries ago, as though nothing changed. They are slow in processing information, especially new.
As it was best said prior, the guard of steel preside over the territories that the Steelheads own and control. They are within urban locations, cities, towns, citadels and fortresses, and even the lands nearby. They have no basis for not guarding a particular place, and will enact orders as it is told to them. They may seem random, some of these guards, but in other cases, they still patrol areas they had been told to guard centuries ago. It's not always the case that the Steelheads own the territory they guard, but in every single one, they will hold it to the end of their own conscience.
Unique Traits.
Lebtmetall.
Every 2 turns while in combat, a Stahlgart can regenerate 1d6+4 HP on the beginning of its turn. This cannot be inhibited, until they are incapacitated and die.
Guard of the Crypt.
Stahlgart receive a field bonus in the context of guarding its own lands. Should their hp be brought to 0, it will be made in-active, yet can revive itself with 1/2 its hp in 1d4 turns.
Schaedrak. +2 to hit, single target. 5 ft. range, 4 1d8+0 Slashing damage.