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Berserker - Barbarian Subclass in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 26)

Berserker - Barbarian Subclass

Through primal rite or natural bloodthirst, some barbarians can work themselves into a rage so ferocious and explosively violent that it risks breaking their bodies. Berserkers may lose themselves in their frenzy, seething with raw brutality, embracing the blood-soaked battlefield, uncaring of their own safety.



class features:

FRENZY

3rd-Level Berserker Feature

You can choose to go into a frenzy as part of the same bonus action you use to activate your Rage feature. Once you do so, for its duration, you can make a single melee weapon attack as a bonus action on each of your turns.

RUTHLESS BEARING

3rd-Level Berserker Feature

Your ferocity looms at all times. You gain proficiency in the Intimidation skill. If you are already proficient, double your PB instead for Intimidation checks.

MINDLESS RAGE

7th-Level Berserker Feature

While raging, you gain the following benefits:

• You ignore any levels of exhaustion you currently suffer for the duration of your rage.

• You can’t be charmed or frightened while raging. If you are already charmed or frightened when you enter a rage, the effect is suspended for the duration of the rage.

• During a Frenzy, if you score a critical hit or reduce a creature to 0 HP, you gain a number of temporary hit points equal to your PB + your CON modifier. These hit points last until expended or until you finish a short or long rest.

INTIMIDATING PRESENCE

11th-Level Berserker Feature

Your weapon attacks deal an amount of additional damage, equal to your PB (of the same damage type as the weapon), to frightened creatures.

In addition, as a bonus action, you can attempt to frighten a number of creatures, up to your PB, within 30 feet of you that can see or hear you. Each target must make a WIS save (DC 8 + your PB + your CHA modifier + the number temporary hit points you currently have from your Mindless Rage feature). On a failure, a creature is frightened of you until the end of your next turn.

On subsequent turns, you can use your bonus action to extend the duration of this effect on each frightened creature until the end of your next turn. This effect ends if the creature ends its turn more than 60 feet away from you or can no longer see or hear you.

If the creature succeeds on its save, you can’t use this feature on that creature again for 24 hours.

RETALIATION

15th-Level Berserker Feature

When a creature hits or misses you with an attack, you can use your reaction to move up to half your speed toward that creature and make a single melee attack against it. If the creature is Large or larger, you have advantage on the attack roll.


Barbarian Level

Features

3rd

Frenzy, Ruthless Bearing

7th

Mindless Rage

11th

Intimidating Presence

15th

Retaliation


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