Your body has been fitted with mechanical prosthetics, hidden clockwork, or magically reinforced implants. You gain the following benefits:
Ability Score Increase. Increase your Strength, Dexterity, or Constitution by 1, to a maximum of 20.
Mend. You learn the mending cantrip. If you already know it, you learn one other cantrip of your choice from the artificer spell list.
Repair. While you are bloodied, you and other creatures can cast the mending cantrip targeting you to restore 1d4 hit points to you. When cast this way, the spell requires mechanical components or scrap as material components worth at least 1 gp, which the spell consumes.