Cypress Hinterland CR: None

Medium humanoid (human), neutral good
Armor Class: 17
Hit Points: 46
Speed: 50 ft

STR

9 -1

DEX

20 +5

CON

10 +0

INT

8 -1

WIS

14 +2

CHA

12 +1

Saving Throws: Dexterity, Wisdom
Skills:

Acrobatics +7

Languages: Common, Common Sign Language
Challenge Rating: None
Proficiency Bonus: +4

Focus Points. Cypress has 3 focus points that represent his accelerated perception of time. These regenerate every short rest.

Acrobatic Movement. While Cypress isn't wearing armor or wielding a Shield, He gains the ability to move along vertical surfaces and across liquids on his turn without falling during the movement.

Evasion. When Cypress is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails. He doesn't benefit from this feature if he has the Incapacitated condition.

Weapon Mastery. Cypress can use the weapon mastery of his darts, Vex. If Cypress hits a creature with a dart and deals damage to the creature, he has Advantage on his next attack roll against that creature before the end of his next turn.

Actions

Dart. Ranged Weapon Attack: +9 to hit, reach 20/60 ft., one target. Hit: 1d4+5 piercing damage.

Bonus Actions

Flurry of Darts. Immediately after Cypress takes the Attack action with a dart on his turn, he can spend 1 focus point to make two more dart attacks as a bonus action.

Accelerated defense. Cypress can take the Disengage action as a Bonus Action. Alternatively, he can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.

Hasted Steps. Cypress can take the Dash action as a Bonus Action. Alternatively, he can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and his jump distance is doubled for the turn.

Reactions

Deflect Attacks. When an attack roll hits Cypress and its damage includes Bludgeoning, Piercing, or Slashing damage, Cypress can take a Reaction to reduce the attack’s total damage against him. This reduction equals 1d10 plus his Dexterity modifier and proficiency bonus. If Cypress reduces the damage to 0, he can expend 1 Focus Point to redirect some of the attack’s force. If he does so, Cypress chooses a creature he can see within 5 feet of himself if the attack was a melee attack or a creature he can see within 60 feet of himself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw (DC 17) or take damage equal to the total amount he reduced. The damage is the same type dealt by the attack.


Created by

glimbimbl.

Statblock Type

Monster

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