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Cantrip Adept - Wizard Subclass in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 103)

Cantrip Adept - Wizard Subclass

It’s easy to dismiss the cantrip as an unsophisticated afterthought plied by hedge wizards. But clever, cautious wizards sometimes specialize in these humble magics. While other mages must weigh the use of their magical resources, Cantrip Adepts hardly even notice. At their command, cantrips aren’t so humble.



class features:

ARCANE ALACRITY

3rd-Level Cantrip Adept Feature

When you cast an Arcane cantrip that has a casting time of 1 action, you can change the casting time to a bonus action for that casting. You can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.

CANTRIP POLYMATH

3rd-Level Cantrip Adept Feature

You learn two cantrips of your choice from the spell list of any magic source. For you, these cantrips count as Arcane cantrips and don’t count against the number of cantrips you know. In addition, any cantrip you learn or can cast from any source, such as from a lineage or talent, counts as an Arcane cantrip for you.

VERSATILE CANTRIPS

7th-Level Cantrip Adept Feature

When you finish a short or long rest, you can replace one Arcane cantrip that you know with another cantrip from your list of available Arcane cantrips (including cantrips learned via the Cantrip Polymath feature).

POTENT CANTRIP

11th-Level Cantrip Adept Feature

You can add your INT modifier to one damage roll of any Arcane cantrip you cast.

EMPOWERED CANTRIPS

15th-Level Cantrip Adept Feature

Once per turn, when you cast an Arcane cantrip that deals damage, you can instead deal maximum damage with it. You can use this feature a number of times equal to your PB, and you regain all expended uses of it when you finish a long rest.


Wizard Level

Features

3rd

Arcane Alacrity, Cantrip Polymath

7th

Versatile Cantrips

11th

Potent Cantrip

15th

Empowered Cantrips


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