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Mud - Tier 1 Social
Mud, an awful inconvenient *friend* to have.

Motives and Tactics: try to help - fucking it up, talking, nagging, go home if tired,

Difficulty: 12 | Thresholds: 3/6 | HP: 3 | Stress: 4
ATK: -4 | Club: 1d4 physical
Experience: lucky +2

Features

Unnerving information - Action: Mark a stress to give out unneeded and stressful information about yourself to a PC. The PC is forced to make an instinct roll, Dff:12. If the roll fails: the pc must mark 2 Stress.

Unhelping hand - reaction: Mark a stress to try to *help* a PC with a roll giving them disadvantage on their action roll.

Duck and run - reaction: If Mud is in danger, spend 2 Fear to send Mud back back to his hut. Waiting for the heroe´s.

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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