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High Priestess Herennia Scarabae in Dungeons & Dragons 5e

Homebrew, Monster Manual '25 (5e)

High Priestess Herennia Scarabae CR: 12

Medium humanoid, lawful evil
Armor Class: 16 (Chain Mail)
Hit Points: 272 (32d8 + 128) 32d8+128
Speed: 30 ft

STR

17 +3

DEX

13 +1

CON

18 +4

INT

15 +2

WIS

22 +6

CHA

15 +2

Saving Throws: Strength +7, Constitution +8, Intelligence +6, Wisdom +10
Skills:

Insight +10, Medicine +10, Perception +10, Religion +10

Senses:

Passive Perception 20

Languages: Common (Darkonian, Mordentish), Dwarven, & Elven
Challenge Rating: 12 ( 8400 XP)
Proficiency Bonus: +4

Spellcasting. The high priestess casts one of the following spells, requiring no material components & using Wisdom as the spellcasting ability (spell save DC 18, +10 spell attack bonus):

  • At Will: Ceremony, Light, Thaumaturgy
  • 1/Day Each: Flame Strike (at 6th-level), Hallow, Raise Dead, Zone of Truth

Actions

Multiattack. The high priestess makes three Necrotic Burst attacks.

Necrotic Burst. Melee or Ranged Attack: +10 to hit, reach 5' or range 60', one target. Hit: 28 (4d10 + 6) 4d10+6 necrotic damage.

Profane Word (Recharge 4-6). Wisdom Saving Throw: DC 18, each enemy in a 20' radius originating from the high priestess. Failure: 21 (6d6) 6d6 necrotic damage, & the target has the Stunned condition until the end of the high priestess' next turn. Success: Half damage only.

Bonus Actions

Divine Aid (3/Day). The high priestess casts Bane, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Suggested Environments

Glenwich, Mordent


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