| Level | 13 (0/140000 XP for level-up) |
| Background | |
| Size | Medium |
| Species |
| Level | 13 |
| Hit dice | 13/13 |
| 1d8+2 | |
| W | Pr | Weapon / Attack | AB | Abi | Dmg | Dmg Type |
|---|
| W | T | Armor | AC | D | Properties |
|---|
| P/E | Bonus | Skill | Abi |
|---|---|---|---|
| +3 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| +1 | Arcana | INT | |
| -1 | Athletics | STR | |
| +3 | Deception | CHA | |
| +1 | History | INT | |
| +3 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +1 | Investigation | INT | |
| +3 | Medicine | WIS | |
| +1 | Nature | INT | |
| +3 | Perception | WIS | |
| +3 | Performance | CHA | |
| +3 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +3 | Stealth | DEX | |
| +3 | Survival | WIS |
+10
Expertise Bonus |
+5
Proficiency Bonus |
FEATS:
BOONS:
Good Omens Ever since a lucky encounter with a magnanimous faerie, you’ve received glimpses of what the day ahead brings, affording you the chance to take advantage of those moments. Whenever you finish a long rest, roll a d20 and record the number rolled. The first time you roll that number on an attack roll, saving throw, or ability check, you can choose to either reroll the die and use the new roll, or gain advantage on the next attack roll, saving throw, or ability check you make.