Scoria
Level 13 (0/140000 XP for level-up)
Background
Size Medium
Species
cleric
Level 13
Hit dice 13/13
1d8+2

STR 9
-1
STR save: -1
DEX 16
+3
DEX save: +3
CON 15
+2
CON save: +2
INT 12
+1
INT save: +1
WIS 17
+3
WIS save: +3
CHA 16
+3
CHA save: +3

Initiative (DEX)
+3
Speed
10
Passive Perception
13
Heroic Inspiration
Armor Class (AC)
13
Hit Points
94 / 94
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+8
Ability
WIS
Abi Mod
+3
Save DC
16
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Skills
P/E Bonus Skill Abi
+3 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
-1 Athletics STR
+3 Deception CHA
+1 History INT
+3 Insight WIS
+3 Intimidation CHA
+1 Investigation INT
+3 Medicine WIS
+1 Nature INT
+3 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+3 Survival WIS

+10 Expertise Bonus
+5 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0
Treasure and Equipment
Notes

FEATS:

BOONS:
Good Omens Ever since a lucky encounter with a magnanimous faerie, you’ve received glimpses of what the day ahead brings, affording you the chance to take advantage of those moments. Whenever you finish a long rest, roll a d20 and record the number rolled. The first time you roll that number on an attack roll, saving throw, or ability check, you can choose to either reroll the die and use the new roll, or gain advantage on the next attack roll, saving throw, or ability check you make.






™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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SoleHoney.

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