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Muharib (Qawm Background) in Dungeons & Dragons 5e

Muharib (Qawm Background)

You are a Muharib—a warrior of the Qawm, trained in the defense of merchant caravans, palaces, and tent cities across the Sahra’. Your skills were forged under the relentless sun, in the midst of shifting trade routes and perilous journeys. Muharibs are respected for their martial prowess, loyalty, and adaptability, often serving as bodyguards, caravan escorts, or protectors of merchant interests. Among the Qawm, you know that reputation is as vital as strength, and that your actions reflect on your house as much as yourself.


 

Skill Proficiencies Athletics, Persuasion
Tool Proficiencies Gaming set, Artisan’s tools
Equipment A set of practical traveling clothes suitable for desert and jungle climates (includes headwrap or turban), A trusted melee weapon (scimitar, shortsword, or spear), Gaming set (dice or cards), Artisan’s tools (corresponding to your proficiency), A merchant’s badge or insignia (identifying your house or employer) Belt pouch with 15 gold pieces.

Lifestyle Modest or Comfortable

Features

Guard Reputation: Your years as a Muharib have earned you a reputation among the Qawm and beyond. In any settlement or caravan where the Qawm trade, you can find work as a guard, bodyguard, or caravan escort. Fellow Muharibs and merchants recognize your status and are likely to offer aid, information, or hospitality. You can request basic shelter, protection, or minor favors from those who respect the merchant houses, and you know how to navigate the social etiquette of Sahra’s trading communities.


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