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Midgard Lineages and Heritages, pg. 13

Envoy

A herald of the court, you have worked to further the influence of your noble benefactors. Whether you hail from the court directly or you bought into its opulence, you see the value in patience and a good deal. Despite an outsider's natural skepticism of your station, you know how to work with people to bring them to see things your way


Skill Proficiences:

Choose two from Deception, History, Intimidation, or Persuasion.


Additional Proficiences or Languages:

Gain proficiency with charlatan tools and one other tool or instrument of your choice.


Equipment:

A tool you are proficient with, an instrument made of glass, fine clothing, a seal denoting your ties to the court, and a belt pouch containing 10 gp.


Talent:

Time in service to the court has caused you to become adaptable. Choose a talent from the following list to represent your cunning: Bottomless Luck, Polyglot, or Psycanist.


Adventuring Motivation:

Envoys rarely leave the city to which they are assigned, but when they do, it is with the specific and important purpose of securing an audience with powerful individuals. You might or might not remain in service to the court, but when beginning your adventures, determine how the experience has colored your outlook.



d8

Adventuring Motivation

1

Adventuring allows me to keep eyes and ears in far flung places.

2

Adventuring helps me meet new people.

3

Adventuring expands my name and influence.

4

Adventuring gives me an excuse to drop my formal airs.

5

Adventuring provides new resources to improve my political standing.

6

Adventuring lets me vent frustrations that I couldn’t otherwise express.

7

Adventuring is how I prove my worth and skill to those I serve.

8

Adventuring gives me an edge over the others who serve the Ambassador-in-Extraordinary.


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