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Calm Emotions in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 262)

Calm Emotions

2nd ring Divine, Enchantment


Casting Time: 1 action
Range/Area: 60 ft
Components: V, S
Duration: Concentration, Up to 1 minute
Attack/Save: Charisma save
Damage/Effect: With supernatural charm, you soothe a group of people.

You attempt to suppress strong emotions in a group of people. Each Humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a CHA save; a creature can choose to fail this save if it wishes. If a creature fails its save, choose one of the following effects.

Suppression. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Indifference. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.


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