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Confusion (Arcane Domain) in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 265)

Confusion (Arcane Domain)

4th ring Arcane, Enchantment


Range/Area: 90 ft
Materials: (three nut shells)
Duration: Concentration, Up to 1 minute
Attack/Save: Wisdom save
Damage/Effect: You juggle three nuts, speak nonsense, and befuddle creatures to act in a random way each turn.

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a WIS save when you cast this spell or be affected by it.

An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.

At the end of each of its turns, an affected target can make a WIS save, ending the effect on itself on a success.

d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6The creature doesn’t move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within reach, the creature does nothing this turn.
9-10The creature can act and move normally. At the end of each of its turns, an affected creature can make a WIS save, ending the effect on itself on a success.

In higher rings: When you cast this spell using a spell slot of 5th circle or higher, the radius of the sphere increases by 5 feet for each slot above 4th.

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