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Flaming Sphere (Arcane Domain) in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 280)

Flaming Sphere (Arcane Domain)

2nd ring Arcane, Evocation


Casting Time: 1 action
Range/Area: 60 ft
Components: V, S, M
Materials: (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
Duration: Concentration, Up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: You create a roiling ball of flame that moves on your command.

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a DEX save. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the save against the sphere’s damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

In higher rings: When you cast this spell using a spell slot of 3rd circle or higher, the damage increases by 1d6 for each slot above 2nd.

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