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Mass Faerie Fire in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 294)

Mass Faerie Fire

4th ring Wyrd, Evocation


Casting Time: 1 action
Range/Area: 90 ft
Components: V
Duration: Concentration, Up to 1 minute
Attack/Save: Dexterity save
Damage/Effect: You illuminate targets in three different areas with radiance that makes them visible and vulnerable to attack.

You can place up to three 20-foot cubes each centered on a point you can see within range. Each object in a cube is outlined in blue, green, or violet light (your choice). Any creature in a cube when the spell is cast is also outlined in light if it fails a DEX save. A creature in the area of more than one cube is affected only once. For the duration, each affected object and creature sheds dim light in a 10-foot radius for the duration.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.


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