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Sunbeam (Primordial Domain) in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 314)

Sunbeam (Primordial Domain)

6th ring Primordial, Evocation


Casting Time: 1 action
Range/Area: Self (60-foot line)
Components: V, S, M
Materials: (a magnifying glass)
Duration: Concentration, Up to 1 minute
Attack/Save: Constitution save
Damage/Effect: You hold a magnifying glass and a line of searing, blinding sunlight springs from your hand.

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a CON save. On a failure, a creature takes 6d8 radiant damage and is blinded until your next turn. On a success, it takes half as much damage and isn’t blinded by this spell. Undead have disadvantage on this save.

You can create a new line of radiance as your action on each turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.


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