Tales of the Valiant Players Guide (pg. 314)
6th ring Primordial, Evocation
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a CON save. On a failure, a creature takes 6d8 radiant damage and is blinded until your next turn. On a success, it takes half as much damage and isn’t blinded by this spell. Undead have disadvantage on this save.
You can create a new line of radiance as your action on each turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
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