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Circle of Stones (Ritual) in Tales of the Valiant

Tales of the Valiant Players Guide (pg. 329)

Circle of Stones (Ritual)

2nd ring Primordial, Transmutation

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: 30 ft (10-foot-radius circle)
Components: V, S, M
Materials: (four or more crystals worth at least 5 gp each)
Duration: 8 hours
Attack/Save: Dexterity save
Damage/Effect: You enchant a ring of magical crystals to attack approaching creatures.

You place four crystals on the ground in an area within range that is no larger than a 10-foot-radius circle and imbue them with defensive magic. When you cast this spell, you designate any number of specific creatures or creature types to be ignored by the spell’s magic.

Until the spell ends, when a creature you didn’t designate comes within 30 feet of the crystals for the first time on a turn or ends its turn there, one crystal launches itself at the intruder. The creature must succeed on a DEX save or take 1d6 magical bludgeoning damage. Once a crystal has attacked a target in this way, it becomes nonmagical and falls to the ground at the target’s feet. Even if you can’t see the crystals, you immediately know when a crystal is triggered.

The spell ends when all the crystals have become nonmagical. If you cast this spell while a previous casting of circle of stones is still active, the crystals used in the first casting immediately become nonmagical, and the spell ends.

In higher rings: As you unlock higher circles, this ritual grows in potency. Once you have access to 3rd-circle spell slots, you can affect one additional crystal for each slot you have access to above 2nd (assuming you have the components to do so).

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