Arcana+5 deception +4 insight+4 perception+4
psionic shield 1- when a creature within range of the brain munchers telepathy takes psychic damage, the brain muncher can use its reaction to halve the psychic damage taken by that creature.
creature sense- as an action, the brain muncher expands its telepathy. for the next minute its aware of the presence of creatures within 300feet of it that have an intelligence score of 4 or higher. it knows the distance and direction to each creature as well as their intellegence score. the brain muncher must maintain concentration on this effect; if it looses concentration the effect ends. tamer must take a short or long rest before it can use this effect again in addition the range of its telepathy and damage of its tentacles is increase to 90ft and a d10. At tamer lvl5 the damage die increase to 2d6
Magic resilience-+2 save throws against spell and magic effects
Darkvision 60ft passive perception 13
Mind Blast 1- as an action emit a psychic energy 30ft cone, each creature in the area must succeed on an intelligence saving throw or take 3d6 pychic damage. A creature that fails the save by 5 or more is stunned untill the start of its next turn. tamer must finish a short or long rest before using this feature again.
tentacles. Melee weapon attack +6 to hit, reach 5ft, on target. 2d6+3 psychic damage
Levitate. the brain muncher casts the levitate spell on itself.
the brain muncher teleports up to 30 feet to an unoccupied space it can see. tamer must finish a short or long rest before the brain muncher can use this feature again.
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