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Khondra, Lone (Weak) in Dungeons & Dragons 5e

God-Machines of Dia

Khondra, Lone (Weak) CR: 1

Medium beast, choatic evil
Armor Class: 16
Hit Points: 21 (6d6) 6d6
Speed: 30 ft

STR

12 +1

DEX

12 +1

CON

10 +0

INT

10 +0

WIS

10 +0

CHA

8 -1

Skills:

Bloodhound: When a bloodied character is attempting to hide from a Khondra, they make stealth and hide checks at disadvantage

Senses:

Passive Perception: 10

Languages: None
Challenge Rating: 1
Proficiency Bonus: +2

Actions

Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Rage The Khondra can make both a Bite and a Claw attack this turn, but the Bite attack is at disadvantage

Reactions

Cunning Dodge If the Khondra is attacked and can see the attacker, it can change itself from the target of the attack to another target within 5ft. If the other target is a Player Character or an Ally, the attack gains disadvantage.

Sometimes a Khondra of particular size and meanness challenges the pack leader only to lose. This wounded but still dangerous beast will seek out to recover from its loss by hunting large animals and people until it can challenge a weaker pack leader.


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