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Gunther Beeching in Dungeons & Dragons 5e

Gunther Beeching

Medium mountain dwarf champion fighter, chaotic good
Armor Class: 18 (plate)
Hit Points: 80 10d10+30
Speed: 25 ft

STR

18 +4

DEX

12 +1

CON

16 +3

INT

10 +0

WIS

8 -1

CHA

14 +2

Saving Throws: Strength 1d20+7 , Constitution 1d20+6
Skills:

Athletics 1d20+7

Persuasion 1d20+5

Damage Resistances: Poison
Senses:

Darkvision, 60 ft.

Languages: Common, Dwarvish, Celestial
Proficiency Bonus: +4

Indomitable (2x/day). Gunther rerolls a failed saving throw.

Adrenaline Surge. If Gunther is at half his hit points or fewer, he can attack one extra time using his Multiattack action.

Actions

Multiattack. Gunther makes two Greatsword or two Light Crossbow attacks.

Greatsword. Melee Weapon Attack: 1d20+8 to hit, reach 5 ft., 1 target. Hit: 2d6+5 magical slashing damage.

Light Crossbow. Ranged Weapon Attack: 1d20+5 to hit, range 80/320 ft., 1 target. Hit: 1d8+2 piercing damage.

Bonus Actions

Trip Attack (x1/short rest). As a bonus action, Gunther can trip an enemy within 5 ft. of him. The creature must succeed on a DC 14 Dexterity saving throw or fall prone. An enemy tripped in this way cannot make an attack of opportunity against Gunther if he leaves its range.

Second Wind (x1/short rest). Gunther regains 2d8+3 hit points.


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