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Tortimer II

Medium tortle cleric (grave domain), lawful good
Armor Class: 17 (natural)
Hit Points: 60hp 10d8+20
Speed: 30 ft

STR

16 +3

DEX

8 -1

CON

14 +2

INT

10 +0

WIS

18 +4

CHA

12 +1

Saving Throws: Strength 1d20+7 , Wisdom 1d20+8
Skills:

Insight 1d20+8 , Religion 1d20+4 , Survival 1d20+8

Languages: Common, Halfling, Celestial
Proficiency Bonus: +4

Tortimer is a 10th-level spellcaster. His spellcasting ability is Wisdom (save DC 16, +8 to hit with spell attacks).

At will:

Guidance, Sacred Flame, Spare the Dying, Thaumaturgy

1/day:

Mass Cure Wounds, Death Ward, Guardian of Faith

2/day:

Aura of Vitality, Life Transference, Revivify, Spiritual Weapon

3/day:

Enhance Ability, Lesser Restoration, Bane, Healing Word, Sanctuary


Circle of Mortality. If using a healing spell on a creature with 0 hit points, Tortimer instead restores the maximum possible value of the roll.

Potent Spellcasting. Tortimer adds his Wisdom modifier (+4) to any damage roll made from a cantrip.

Actions

Claws. Melee Weapon Attack: 1d20+7 to hit, range 5 ft., 1 target. Hit: 5 1d4+3 slashing damage.


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