Queen Lydia Baxter CR: 18

Medium legendary humanoid (dark elf), lawful evil
Armor Class: 22 (Psionic Barrier, Mage Armor, Cloak of Mental Dominion)
Hit Points: 348 (24d8 + 216)
Speed: 30 ft

STR

10 +0

DEX

18 +4

CON

22 +6

INT

24 +7

WIS

18 +4

CHA

16 +3

Saving Throws: Int +13, Wis +10, Con +12, Dex +10
Skills:

Arcana +13, Insight +10, Deception +9, Perception +10

Condition Immunities: Charmed, Frightened (while Psionic Focused)
Senses:

Darkvision 120 ft., passive Perception 20

Languages: Common, Elvish, Undercommon, Telepathy 120 ft.
Challenge Rating: 18 ( 20000 XP)

Psionic — INT based

Spell Save DC 21 | Spell Attack +13

She casts spells without components.


Fey Ancestry. Advantage on saving throws against being charmed.

Innate Spellcasting (Psionically flavored):

  • At will: Dancing Lights
  • 1/day each: Darkness, Faerie Fire
    (Cast without components)

Psionic Focus (Legendary Passive)

Queen Lydia begins combat Psionically Focused.

While focused:

  • She has advantage on all Intelligence and Wisdom saving throws
  • Psychic damage she deals ignores resistance
  • If she would lose concentration, she may expend a Legendary Action instead

Telepathic Hub

She can communicate mentally with any creature she can see within 120 ft.
Creatures affected by her psionic powers hear her voice inside their own thoughts.

Actions

Multiattack

Queen Lydia casts one spell and uses one Psionic Discipline.

Psionic Lash

Melee Weapon Attack: +10 to hit, reach 5 ft.
Hit: 22 (4d8 + 4) psychic damage
Target must succeed on a Wisdom save (DC 21) or be Knocked Prone and Restrained by psychic force until end of its next turn.

Mind Thrust (Augmented)

Ranged spell attack: +13 to hit, range 120 ft.

Hit: 36 (8d8) psychic damage
Target must succeed on an Int save (DC 21) or be Stunned until the end of its next turn

Psychic Domination (Recharge 5–6)

As Dominate Monster, no concentration required for the first round.
Afterward, requires concentration as normal.

Bonus Actions

Crown of Despair

As a bonus action, one creature within 60 ft. makes a Wisdom save (DC 21) or:

  • Has disadvantage on attack rolls
  • Cannot take reactions
  • Takes 21 (6d6) psychic damage at the start of its turn
    (Ends on save at end of turn)

Reactions

Psychic Rebuttal

When a creature targets her with an attack or spell, she forces an Int save (DC 21).
On a failure, the action is wasted.

Legendary Actions

(3/round) Queen Lydia regains legendary actions at the start of her turn.

Mind Slip

Teleport up to 30 ft. to an unoccupied space she can see.
This movement does not provoke opportunity attacks.

Overwhelming Thought (Costs 2 Actions)

One creature Lydia can see within 60 ft. takes 27 (6d8) psychic damage and must succeed on a Wisdom save or be Incapacitated until the end of its next turn.

Perfect Control (Costs 3 Actions)

She immediately casts Hold Monster or Synaptic Static without expending a spell slot.

Usual Tactics

Tactical Reference (DM Quick-Play)

Opening Round

  • Wall of Force or Synaptic Static
  • Apply Crown of Despair to the most dangerous striker

Mid-Fight

  • Lock down healers with Hold Monster
  • Punish clustering with Psychic Scream
  • Use Psychic Rebuttal aggressively

If Cornered

  • Mind SlipMental Prison
  • Retreat behind Lucius or terrain

If Losing

  • Mass Suggestion → disengage
  • Telepathic extraction or battlefield vanish


Created by

TheSJBGamerOfficial.

Statblock Type

Monster

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