| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +0 | Strength | |
| +0 | Dexterity | |
| +3 | Constitution | |
| +6 | Intelligence | |
| +2 | Wisdom | |
| -1 | Charisma |
| +0 | Acrobatics | DEX | |
| +0 | Animal Handling | WIS | |
| +6 | Arcana | INT | |
| +0 | Athletics | STR | |
| -1 | Deception | CHA | |
| +6 | History | INT | |
| +2 | Insight | WIS | |
| -1 | Intimidation | CHA | |
| +4 | Investigation | INT |
| +0 | Medicine | WIS | |
| +4 | Nature | INT | |
| +0 | Perception | WIS | |
| -1 | Performance | CHA | |
| -1 | Persuasion | CHA | |
| +6 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +0 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Quarterstaff (1h) | +2 | STR | 1d6 | Bludgeoning | |
| Versatile | |||||
| Dagger | +2 | DEX | 1d4 | piercing | |
| Finesse, Light, Thrown (20/60 ft.) | |||||
| Quarterstaff (2h) | +2 | STR | 1d8 | Bludgeoning | |
| Versatile | |||||
Darkvision (60 feet. Dark > Dim, Dim > Bright)
Evil Eye (As a bonus action, You can focus your eye on a creature you can see, filling it with a paralyzing dread. It must succeed on a wisdom saving throw (DC = 9 + your constitution modifier + your proficiency bonus) or become frightened in this way, it cant take reactions, and its speed is 0. Once you use this trait you cant use it again until you finish a long rest.
Long-Limbed (When you make a melee attack on your turn, your reach for it is 5 feet greater than normal)
Poor Depth Perception (You have disadvantage on wisdom (perception) checks that rely on sight and on any attack roll against a target more than 60 feet away)
Powerful Build (You count as one size larger when your determining your carrying capacity and the weight you can push, drag or lift.) (doubled (large) 300 pounds)
Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe
2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack
common + giant
Jeweler's Tools
Calligrapher's Supplies
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.