| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +1 | Strength | |
| +3 | Dexterity | |
| +2 | Constitution | |
| +5 | Intelligence | |
| +4 | Wisdom | |
| +0 | Charisma |
| +3 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +10 | Arcana | INT | |
| +1 | Athletics | STR | |
| +0 | Deception | CHA | |
| +10 | History | INT | |
| +2 | Insight | WIS | |
| +0 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +8 | Medicine | WIS | |
| +3 | Nature | INT | |
| +2 | Perception | WIS | |
| +0 | Performance | CHA | |
| +0 | Persuasion | CHA | |
| +10 | Religion | INT | |
| +3 | Sleight of Hand | DEX | |
| +8 | Stealth | DEX | |
| +2 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Firebolt | +9 | INT | 1d10 | Fire | |
| Dagger | +8 | DEX | 1d4+3 | Piercing | |
| Sword burst | +1 | STR | 1d6+1 |
Mobile (feat) flight
Enduring spellbook, explorers pack, healers kit, healing potion, ink pen? Hammer, hooded lantern, tinderbox, ring (shield), book (notes), pouch, tent, winter clothes, world map, wood compass, alchemist tools.
Overanalyzes, hoots/chirps when thinking hard.
Pursuit of knowledge
Areathorn and arcane guild
Reckless curiosity,
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.