Fold

Tiny spirit, construct , chaotic good
Armor Class: 13
Hit Points: 6 (1/2Lvl.d4+PB)
Speed: 30 ft , burrow: 5 ft

STR

2 -4

DEX

16 +3

CON

11 +0

INT

3 -4

WIS

12 +1

CHA

6 -2

Skills:

Perception; +3

Stealth; +5

Damage Vulnerabilities: Fire
Damage Immunities: Poison, Psychic
Senses:

Darkvision; 60 ft

Passive Perception; 13

Languages: Understands Common, Speaks Torum
Proficiency Bonus: +2

Telepathic Connection; While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.

Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.

Combat; The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.

Disappearance of the Familiar; When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

One Familiar Only; You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.

Origami Familiar;

  • Camouflage; You can command your familiar to shift into a flattened piece of paper form. In this form the familiar looks nearly indistinguishable from a normal piece of paper. If a creature uses its action to examine the familiar, it can discern the familiar for what it is with a successful Intelligence (Investigation) check against your Spell Save DC. The familiar can use an action to shift back into its origami form.
  • Last Resort; As an action, your origami familiar can dive toward a creature, unfurling itself and wrapping around the targets face , as if a sheet of paper blown by the wind. The target must make a Dexterity Saving Throw against your Spell Save DC or become Blinded for 1 minute. A creature blinded by the paper or one that can touch the creature can use its action to make a Strength Check against your Spell Save DC. On a success, the target is no longer Blinded. When this effect ends, your familiar is destroyed.
  • Reconnaissance; As an action, you can command your familiar to spy. The origami familiar will then spend 1 minute listening to any and all sounds within 15 feet of itself, recording what is overheard on its paper body. It then returns to and dispels its familiar form, leaving behind a transcript of its findings written in a language of your choice that you know.

A Spirit under contract of Vulpis. Currently inhabits a piece of bright orange paper folded into an origami fox.


Created by

Ouroboros008.

Statblock Type

Monster

Link/Embed