Niss-Kala

6 Level (0/23000 XP for level-up) Uthgardt Tribe Memeber Background Yuan-ti Race / Species / Heritage Neutral Alignment
Ranger
Level 6
Hit Dice: 6/6
1d10+0 Class 1

STR
10
+0
DEX
17
+3
CON
10
+0
INT
12
+1
WIS
15
+2
CHA
11
+0
60
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
3 / 3
Drake's Breath
4 / 4
1st spell slots
2 / 2
2st spell slots
Spellcasting ...
+5 Attack mod
WIS Ability
+2 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+3 Strength
+6 Dexterity
+0 Constitution
+1 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+5 Animal Handling WIS
+1 Arcana INT
+3 Athletics STR
+0 Deception CHA
+1 History INT
+5 Insight WIS
+0 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Long bow +9 DEX 1d8+3+1d6+3 piercing
 2x támadás,150/600 Heavy, Two-handed, +1d6 acid dmg
Shortsword +6 DEX 1d6+3+1d6+3 Piercing
 Finesse, Light +1d6 Light
Drake bite +5 STR 1d6+3+1d6 Piercing
 Natural weapon
Attacks

Spell Book

Darkvision 60 ft, Poison Resistance, Magic Resistance (advantage vs spells)
Drake companion, Drake's Breath, Extra Attack, Spellcasting, Uthgardt features





Features & Traits

Longbow + 20 arrows, 2 Shortsword, Dagger


Medium armor Chain Shirt





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money

Common, Uncommon, Dragonic ... hiányzik potolni kell...
Herbalism Kit
Simple weapon, Marital weapon, Light Armor, Medium Armor, Shilds





Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

Explorer's Pack

Adventuring Gear Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp Weight: 59 lb


 

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Drake Compnion CR: 3

Small small, dragon, unaligned
Armor Class: 17
Hit Points: 40
Speed: , climb: 20 40

STR

16 +3

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

12 +1

CHA

8 -1

Skills:

Peception +3

Damage Resistances: acid
Senses:

Darkvision 60 ft, passive perception 13

Languages: understands Draconic but cannot speak
Challenge Rating: 3
Proficiency Bonus: 3

Actions

Bite melee weapon attaack +5 to hit, reach 5 ft, one target
hit: 1d6+3 piercing + 1d6 acid

Drake Berath (Acid)

A drake 15 láb hosszú, 5 láb széles savas sugarat fúj. Minden lény a területen Dex save DC12-t dob.

siker: fél sebzés

sikertelenség: 3d6 acid damage

Statblocks for your spells.

Level 1 Spells

PHB

Hunter's Mark

1-level Divination

Casting Time 1 Bonus Action
Range 90 feet
Duration Concentration, Concentration, up to 1 hour
Components V

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At higher levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Class(es): Paladin, Ranger

Weapon Attack Damage+ 1d6

PHB

Absorb Elements

1-level Abjuration

Casting Time 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range Self
Duration 1 Round
Components S

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Class(es): Artificer, Druid, Ranger, Sorcerer, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)

D&D 5e PHB Page 230

Cure Wounds

1-level Evocation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Class(es): Bard, Cleric, Druid, Paladin, Ranger

D&D 5e PHB Page 243

Fog Cloud

1-level Conjuration

Casting Time 1 action
Range 120 feet
Duration Concentration, 1 hour
Components V, S

You create a 20-foot radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

Class(es): Druid, Ranger, Sorcerer, Wizard

Level 2 Spells

PHB

Pass Without Trace

2-level Abjuration

Casting Time 1 Action
Range Self
Duration up to 1 Hour
Components V, S, M
Materials ashes from a burned leaf of mistletoe and a sprig of spruce

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Class(es): Druid, Ranger, Cleric (Trickery Domain), Monk (Way of Shadow)

PHB

Spike Growth

2-level Transmutation

Casting Time 1 Action
Range 150 feet
Duration Concentration, Concentration, up to 10 minutes
Components V S M
Materials (seven sharp thorns or seven small twigs, each sharpened to a point)

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

Class(es): Cleric, Druid, Ranger

Area of Effect20-foot Radius
2d4 Piercing Damage

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

SGergo.

Statblock Type

Character Sheet (2020)

Link/Embed