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Homebrew, Monster Manual (3e)

Achaierai CR: 5

Large fiend, lawful evil
Armor Class: 14 (Natural Armor)
Hit Points: 45 (6d10 + 12) 6d10+12
Speed: 50 ft

STR

19 +4

DEX

13 +1

CON

14 +2

INT

11 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Strength +7, Dexterity +7
Skills: Acrobatics +4, Athletics +10, Insight +5, Perception +5, Persuasion +6, Stealth +4
Senses: Darkvision 60', Passive Perception 15
Languages: Infernal
Challenge Rating: 5 ( 700 XP)
Proficiency Bonus: +3
Achaierai by Richard Sardinha

Springing Retreat. If the achaierai makes an attack & then moves out of reach of the targeted creature, the creature can't make an opportunity attack against the achaierai.

Actions

Multiattack. The achaierai makes two claw attacks & one bite attack. Bite. Melee Weapon Attack: +7 to hit, 5' reach, one target. Hit: 18 (4d6 + 4) 4d6+4 piercing damage. Claws. Melee Weapon Attack: +7 to hit, 10' reach, one target. Hit: 11 (2d6 + 4) 2d6+4 slashing damage, & the achaierai can attempt to grapple the targeted creature (escape DC 17). It can only grapple one creature at a time. Black Cloud (3/Day). The achaierai releases a toxic black cloud has a radius of 10'. Any creature within the radius of the cloud that is not an achaierai must make a DC 15 Constitution save or fall under an effect identical to the Confusion spell for up to 1 minute. The cloud harmlessly dissolves away on the achaierai's next turn.

Reactions

Dodge. Trigger: The achaierai is targeted by an attack or ability that requires it to make a Dexterity saving throw. Response: The achaierai has advantage on the Dexterity saving throw. If the achaierai had disadvantage on the saving throw, the disadvantage is cancelled out.

Suggested Environments

Extraplanar (Acheron)


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