Homebrew

Barbarian The Path of the Blessed Beast

The Path of the Blessed Beast is reserved for those who have been bitten or born with the curse but have refused to succumb to the madness. They view their rage as a holy sacrament. When they enter battle, their bones crack and reshape, their skin sprouts shimmering silver fur, and they hunt the enemies of the clan with a terrifying, silent focus. They are the clan's heavy shock troops, capable of tearing through steel doors and stone walls with bare claws.

hit dice: 1d12 per Barbarian level
hit points at 1st level: 12 + your Constitution modifier
hit points at higher levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st
armor proficiencies: Light armor, medium armor, shields
weapon proficiencies: Simple weapons, martial weapons
tools: None
saving throws: Strength, Constitution
skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
starting equipment:

(a) a greataxe or (b) any martial melee weapon


(a) two handaxes or (b) any simple weapon


An explorer's pack and four javelins




spellcasting:
class features:

Rage: (Level 1) Bonus action to enter a rage. Advantage on Str checks/saves, bonus melee damage, resistance to bludgeoning/piercing/slashing.

Unarmored Defense: (Level 1) AC = 10 + Dex mod + Con mod (shield allowed).

Reckless Attack: (Level 2) Advantage on Str attacks, but enemies have advantage against you.

Danger Sense: (Level 2) Advantage on Dex saves vs visible effects.

Primal Path: (Level 3) Choose a path (Path of the Blessed Beast).

Extra Attack: (Level 5) Attack twice when you take the Attack action.

Fast Movement: (Level 5) Speed increases by 10 ft.

Feral Instinct: (Level 7) Advantage on Initiative; can't be surprised.

Brutal Critical: (Level 9, 13, 17) Add extra weapon damage die on critical hits.

Relentless Rage: (Level 11) DC 10 Con save to drop to 1 HP instead of 0.

Persistent Rage: (Level 15) Rage only ends if you fall unconscious or choose to end it.

Indomitable Might: (Level 18) If Str check total < Str score, use Str score.

Primal Champion: (Level 20) Str and Con increase by 4 (cap 24).

subclass options:

At 3rd level, you unleash the purified beast within.

3rd Level: Form of the Wolf

When you enter your Rage, you can choose to transform into a hybrid beast form. Your size remains Medium, but you grow fur, your teeth lengthen, and your fingers fuse into claws. Until the rage ends, you gain the following benefits:

  • Natural Weapons: You manifest claws or a bite. Your unarmed strikes deal 1d6 Slashing damage.
  • Frenzied Claws: Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
  • Thick Hide: You gain a +1 bonus to your AC while in this form.

6th Level: Silver-Blood Agility

The magic of the moon infuses your muscles, allowing you to move with supernatural grace.

  • Magic Weapons: Your unarmed strikes count as magical and silvered for the purpose of overcoming resistance and immunity to nonmagical attacks.
  • Spider Climb: You gain a Climbing Speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Leap of the Wolf: Your jump distance is doubled.

10th Level: Howl of the Hallowed

You can unleash a roar that shakes the resolve of your enemies and bolsters your pack. As an action, you unleash a terrifying howl.

  • Enemies: Each creature of your choice within 30 feet of you that can hear you must make a Wisdom saving throw (DC = 8 + your Proficiency Bonus + your Constitution modifier). On a failed save, the creature is Frightened of you until the end of your next turn.
  • Allies: Each creature of your choice within 30 feet of you gains Temporary Hit Points equal to your Barbarian level.
  • You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

14th Level: The Undying Predator

The beast inside you refuses to die. While you are Raging, you gain the following benefits:

  • Regeneration: At the start of each of your turns, if you have less than half of your hit points left and possess at least 1 hit point, you regain hit points equal to your Constitution modifier.
  • Radiant Retribution: If a creature hits you with a melee attack, they take Radiant damage equal to your Constitution modifier as your silvered blood burns them.


Created by

DEFINITELYNOTAMIMIC.

Statblock Type

Class Features

Link/Embed