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Apex Reptilian in Dungeons & Dragons 5e

Homebrew

Apex Reptilian CR: 5

Large monstrosity, unaligned
Armor Class: 17 (natural)
Hit Points: 65hp (10d10+5 )
Speed: 40 ft , swim: 30 ft

STR

20 +5

DEX

10 +0

CON

17 +3

INT

12 +1

WIS

8 -1

CHA

10 +0

Skills:

Keen smell:
Perception +5

Survival +5

Senses:

Darkvision (60ft)

Challenge Rating: 5

Actions

Multiattack. It makes two Rend attacks.

Rend. Melee attack +6, reach 5ft, Hit: 2d6+4 Slashing damage.

Gore (recharge 5-6) Melee attack +6, reach 5ft, Hit: 4d6+4 Piercing damage. If the target is a large of smaller creature and the reptilian moved 10+ feet straight towards it immediately before the hit, the target takes an additional 3d6 Piercing damage and makes a DC 14 Strength saving throw or has a prone condition.

Reactions

Seeing physical magic spells causes this creature to have disadvantage on their next attack roll. (first if multiattack)

This apex predator strikes fear into all that meet it, it has a tough hide and powerful maw, able to quickly snap its prey's bones. This creature however, is fascinated by magic and can easily be tricked and distracted with its use.

Suggested Environments

Swamps


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