Skills: Perception +4, Survival +4
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Senses: Passive Perception 14
Keen Hearing & Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Divine Scent Attunement. Once per short rest, a handler can invoke Nemoud’s blessing on this hound, granting the hound advantage on the next three Survival checks to track a specific quarry.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Nemoud Hounds from the kennel line are loyal, calm, and skilled trackers. They react to divine scent attunement, enabling controlled pursuit. Mostly used by Green Cloaks, Barries, and licensed trackers
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