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Tiny Zombie (Kis Zombi) in Dungeons & Dragons 5e

Homebrew

Tiny Zombie (Kis Zombi) CR: 1/8

Tiny to Tiny ,
Armor Class: 8
Hit Points: 9hp (2d6+2) 2d6+2
Speed: 20 ft

STR

12 +1

DEX

6 -2

CON

12 +1

INT

3 -4

WIS

6 -2

CHA

5 -3

Damage Resistances: Necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: poisoned
Senses:

darkvision 60ft, passive perception 8

Languages: understands the languages it knew in life but can’t speak a lot
Challenge Rating: 1/8 ( 25xp XP)

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it makes a Constitution saving throw (DC 5 + the damage taken), unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Clumsy Shambler.

The tiny zombie has disadvantage on Dexterity saving throws and cannot take reactions.

Rotting Nuisance.

When the tiny zombie ends its turn within 5 feet of a creature, that creature must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll (a faint, sickening stench and distracting twitching).

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.

Claw.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d3+1) slashing damage.


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