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Nycaloth CR: 9

Large fiend (yugoloth), neutral evil
Armor Class: 18
Hit Points: 224
Speed: 40 ft , fly: 60 ft

STR

20 +5

DEX

11 +0

CON

19 +4

INT

12 +1

WIS

10 +0

CHA

15 +2

Skills:

Skills Perception +4, Stealth +4

Damage Resistances: Cold, Fire, Lightning
Condition Immunities: Acid, Poison; Poisoned
Senses:

Blindsight 60 ft., Passive Perception 14

Languages: Abyssal, Infernal, Telepathy 60 ft.
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4

Fiendish Restoration. If the nycaloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance. The nycaloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nycaloth makes two Mercurial Axe attacks.

Mercurial Axe. Melee or Ranged Attack Roll: 1d20+9 , reach 10 ft. or range 30/90 ft. Hit: 18 ( 2d12+5 ) Slashing damage plus 10 ( 3d6 ) Force damage. Hit or Miss: The axe magically returns to the nycaloth’s hand immediately after a ranged attack.

Bonus Actions

Shadowy Teleport. The nycaloth has the Invisible condition for 1 minute, and it teleports up to 30 feet to an unoccupied space it can see. The condition ends early immediately after it deals damage.

Fiendish warmongers, nycaloths relish combat and conquest. These tremendous winged yugoloths teleport around battlefields and into the air to bewilder their foes and attack with constantly shifting, Gehenna-forged axes—mercurial weapons similar to those favored by many yugoloths.

Nycaloths might command groups of mezzoloths and make pacts to serve arcanaloths, ultroloths, fiendish warlords, or wicked mortals. So long as they can indulge their bloodlust, most nycaloths are willing to obey more powerful or cunning creatures. Some even serve competent leaders past the terms of their agreements to achieve long-pursued victories. But masters that lead nycaloths to defeat should fear these proud yugoloths’ retribution.

Nycaloths and other yugoloths frequently serve as mercenary forces in extraplanar conflicts that spill onto the Material Plane.


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