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Caldryd The Death Hag in Dungeons & Dragons 5e

Hedgecraft Horror

Caldryd The Death Hag CR: 8

Medium medium fey (hag), ce
Armor Class: 16
Hit Points: 136 (16d8 + 64)
Speed: 30 Ft

STR

18 +4

DEX

14 +2

CON

18 +4

INT

12 +1

WIS

15 +2

CHA

17 +3

Saving Throws: Con +8, Wis +6, Cha +7
Skills:

Aura of the Grave

Creatures of the deaths hag’s choice within 10 feet of her have disadvantage on death saving throws and cannot regain hit points while unconscious.

Damage Resistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: frightened
Senses:

Darkvision 120ft, passive Perception 16

Languages: Common
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3

Innate Spellcasting

The deaths hag’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit). She can innately cast the following spells, requiring no material components:

At will: chill touch, disguise self, detect magic
3/day each: blight, bestow curse, vampiric touch
1/day each: blight (at 5th level), speak with dead
1/day: finger of death

Actions

Multiattack. The deaths hag makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage plus 10 (3d6) necrotic damage.

Soul Rend (Recharge 5–6).
The deaths hag targets one creature she can see within 30 feet. The target must make a DC 15 Constitution saving throw, taking 28 (6d8) necrotic damage on a failed save, or half as much on a success.
If this damage reduces the creature to 0 hit points, the hag regains 10 hit points and gains advantage on attack rolls until the end of her next turn.

Reactions

Mock Death
When a creature the hag can see drops to 0 hit points, she can force one creature of her choice within 30 feet to make a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Caldryd wears a long black robe and has greenish black skin. She looks shriveled and old but powerful.


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