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Selene CR: 3

Huge humanoid, mothoid, lawful neutral
Armor Class: 12
Hit Points: 200
Speed: 35 ft , fly: 120 ft , burrow: 0 ft , swim: 10 ft , climb: 15 ft , can hover

STR

17 +3

DEX

14 +2

CON

11 +0

INT

15 +2

WIS

12 +1

CHA

19 +4

Saving Throws: Strength, Intellegence, charisma
Languages: Common, Silvian
Challenge Rating: 3
Proficiency Bonus: +3

Shadow Stealth. While in dim light or darkness, Selene can take the Hide action as a bonus action. Duel weild. Selene can make two (spear) attacks.

Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 piercing damage, or 8 (1d10 + 3) bludgening damage if used with two hands to make a melee attack by swinging to the side.

Reactions

Dust cloud. If Selene takes 20 damage in one turn Selene can make a cloud of dust In a 45ft circle all inside have to succed on a DC 10 + Wis constitution saving throw or has a disadvantage on all d20 throws they take 1d6 damage each turn in side

Legendary Actions

Bite. Melee Attack: +5 to hit, reach 5 ft or 15 ft to lunge., one target. Hit: 5 (1d4 + 3) 1d4+2 peircing damage. Target must succsed a DC 5 constitution saving throw or are paralized and can make the save each turn if they get a 1 they drop to 1d4 hp they roll Wing Attack (Costs 2 Actions). Selene beats its wings. Each creature within 15 ft. of Selene must succeed on a DC 12 Dexterity saving throw or take 10 (3d4 + 3) 3d4+3 bludgeoning damage and be knocked prone. Selene can then fly up to half its flying speed.


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