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Homebrew

Wendigo CR: 6

Large monstrosity, unaligned
Armor Class: 16
Hit Points: 196 22d12+64
Speed: 35 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

17 +3

DEX

13 +1

CON

15 +2

INT

3 -4

WIS

12 +1

CHA

11 +0

Saving Throws: Strength
Damage Vulnerabilities: Fire
Damage Resistances: N/A
Damage Immunities: N/A
Condition Immunities: Charmed, Frightened
Senses: Darkvision 60ft Passive Perception 13
Languages: Understands basic Common and Sylvan but can't speak
Challenge Rating: 6 ( 2,300 XP)
Proficiency Bonus: +4

Driven by Hunger. On it's turn, the Wendigo must use it's Consume Prey action if it can, and will only attack creatures that would make viable corpses for this action, or that attacked the Wendigo first.   Keen Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on smell.   Light Sensitivity. When in bright light, the Wendigo has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.   Rampage. When the Wendigo reduces a creature to 0 hit points with a melee attack, it can take a bonus action to move up to half it's speed and make a Claw attack.   Regeneration. The Wendigo regains 12 hit points at the start of it's turn. If the Wendigo takes Fire damage, this trait doesn't function at the start of the Wendigo's next turn. The Wendigo only dies if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The Wendigo makes 2 Claw attacks or 1 Claw attack and 1 Bite attack.   Claw. Melee weapon attack +6 1d20+6 to hit, reach 5ft, one target. Hit: 1d8+3 Slashing damage.   Bite. Melee weapon attack +5 1d20+5 to hit, reach 5ft, one target. Hit: 1d10+4 Piercing damage.   Tear. Melee weapon attack +3 1d20+6 to hit, reach 5ft, one target. Hit: 1d6+3+2d12+4 Slashing or Piercing (1d6+3) and Force (2d12+4) damage.   Consume Prey. (Recharge 3-6) The Wendigo eats a humanoid or beastial corpse of size small to large, the Wendigo gains 2d6+4 temprorary hit points and destroys the corpse.

Regional Effects

The hunting grounds of a Wendigo are devoid of all animal life, especially deer and wild boar.

Motivation/Compulsion

A never ending hunger. Especially for human flesh.

Usual Tactics

None.

A large, creature with it's grey skin pulled tightly over it's skeletal body. The Wendigo has a deer skull for a head, and discoloured fur lightly covering it's back. Wendigo's are driven by hunger, and need to feed often or they risk getting increadibly weak.

Suggested Environments

Tundra Forest


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